| Classes in this File | Line Coverage | Branch Coverage | Complexity | ||||||||
| EmulateLoop |
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| 2.4444444444444446;2.444 |
| 1 | /* |
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| 2 | * EmulateLoop.java |
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| 3 | * |
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| 4 | * This file is part of JavaGear. |
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| 5 | * |
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| 6 | * JavaGear is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * JavaGear is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with JavaGear; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | ||
| 21 | package uk.co.javagear; |
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| 22 | ||
| 23 | /** |
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| 24 | * Ties JavaGear's components together. |
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| 25 | * It loops the emulation with the appropriate NTSC/PAL Timing. |
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| 26 | * |
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| 27 | * @author Copyright (C) 2002-2003 Chris White |
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| 28 | * @version 18th January 2003 |
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| 29 | * @see "JavaGear Final Project Report" |
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| 30 | */ |
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| 31 | public class EmulateLoop implements Runnable { |
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| 32 | ||
| 33 | /** |
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| 34 | * Pointer to VDP. |
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| 35 | */ |
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| 36 | protected Vdp vdp; |
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| 37 | ||
| 38 | /** |
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| 39 | * Pointer to Z80. |
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| 40 | */ |
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| 41 | protected Z80 z80; |
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| 42 | ||
| 43 | /** |
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| 44 | * Pointer to SN76496 PSG. |
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| 45 | */ |
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| 46 | protected SN76496 sn76496; |
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| 47 | ||
| 48 | /** |
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| 49 | * Pointer to Memory. |
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| 50 | */ |
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| 51 | protected Memory mem; |
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| 52 | ||
| 53 | /** |
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| 54 | * Pointer to Java Screen Panel. |
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| 55 | */ |
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| 56 | protected Screen screenpanel; |
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| 57 | ||
| 58 | /** |
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| 59 | * Pointer to global system settings. |
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| 60 | */ |
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| 61 | protected Setup setup; |
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| 62 | ||
| 63 | /** |
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| 64 | * Pointer to this thread. |
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| 65 | */ |
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| 66 | protected Thread thisThread; |
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| 67 | ||
| 68 | /** |
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| 69 | * Stores whether thread is running. |
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| 70 | */ |
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| 71 | protected boolean running; |
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| 72 | ||
| 73 | /** |
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| 74 | * Stores Desired FPS. |
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| 75 | */ |
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| 76 | protected int fps; |
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| 77 | ||
| 78 | /** |
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| 79 | * Number of Scanlines. |
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| 80 | */ |
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| 81 | protected int numberOfScanlines; |
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| 82 | ||
| 83 | /** |
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| 84 | * CPU Cycles Per Scanline. |
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| 85 | */ |
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| 86 | protected int cyclesPerLine; |
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| 87 | ||
| 88 | /** |
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| 89 | * EmulateLoop Constructor. |
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| 90 | * |
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| 91 | * @param z Z80 |
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| 92 | * @param m Memory |
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| 93 | * @param v Vdp |
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| 94 | * @param s SN76496 |
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| 95 | * @param sp Screen |
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| 96 | * @param setup Setup |
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| 97 | */ |
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| 98 | 0 | public EmulateLoop(Z80 z, Memory m, Vdp v, SN76496 s, Screen sp, Setup setup) { |
| 99 | 0 | this.mem = m; |
| 100 | 0 | this.vdp = v; |
| 101 | 0 | this.z80 = z; |
| 102 | 0 | this.sn76496 = s; |
| 103 | 0 | this.screenpanel = sp; |
| 104 | 0 | this.setup = setup; |
| 105 | ||
| 106 | // Not Running |
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| 107 | 0 | running = false; |
| 108 | // Default to NTSC Timing |
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| 109 | 0 | setNTSC(); |
| 110 | 0 | } |
| 111 | ||
| 112 | /** |
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| 113 | * Quickly Reset the Z80, Memory, VDP and Sound. |
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| 114 | */ |
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| 115 | public void reset() { |
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| 116 | 0 | mem.reset(); |
| 117 | 0 | z80.reset(); |
| 118 | 0 | vdp.reset(); |
| 119 | 0 | sn76496.reset(); |
| 120 | 0 | } |
| 121 | ||
| 122 | /** |
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| 123 | * Start Emulation. |
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| 124 | */ |
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| 125 | public synchronized void startThread() { |
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| 126 | 0 | if (thisThread == null) { |
| 127 | 0 | running = true; |
| 128 | 0 | reset(); |
| 129 | 0 | thisThread = new Thread(this); |
| 130 | 0 | thisThread.start(); |
| 131 | } |
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| 132 | 0 | } |
| 133 | ||
| 134 | /** |
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| 135 | * Stop Emulation. |
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| 136 | */ |
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| 137 | public synchronized void stopThread() { |
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| 138 | 0 | if (thisThread != null) { |
| 139 | 0 | thisThread.interrupt(); |
| 140 | 0 | running = false; |
| 141 | } |
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| 142 | ||
| 143 | 0 | while (thisThread != null); |
| 144 | 0 | } |
| 145 | ||
| 146 | /** |
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| 147 | * Suspend Emulation. |
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| 148 | */ |
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| 149 | public synchronized void suspendThread() { |
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| 150 | 0 | if (thisThread != null) { |
| 151 | 0 | running = false; |
| 152 | } |
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| 153 | ||
| 154 | 0 | while (thisThread != null); |
| 155 | 0 | } |
| 156 | ||
| 157 | /** |
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| 158 | * Resume suspended Emulation. |
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| 159 | */ |
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| 160 | public synchronized void resumeThread() { |
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| 161 | 0 | if (thisThread == null) { |
| 162 | 0 | running = true; |
| 163 | 0 | thisThread = new Thread(this); |
| 164 | 0 | thisThread.start(); |
| 165 | } |
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| 166 | 0 | } |
| 167 | ||
| 168 | /** |
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| 169 | * Set NTSC Timing. |
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| 170 | */ |
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| 171 | public void setNTSC() { |
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| 172 | 0 | fps = 60; |
| 173 | 0 | numberOfScanlines = 262; |
| 174 | 0 | cyclesPerLine = 227; |
| 175 | 0 | sn76496.setFPS(fps); |
| 176 | 0 | vdp.setNTSC(true); |
| 177 | 0 | } |
| 178 | ||
| 179 | ||
| 180 | /** |
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| 181 | * Set PAL Timing. |
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| 182 | */ |
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| 183 | public void setPAL() { |
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| 184 | 0 | fps = 50; |
| 185 | 0 | numberOfScanlines = 312; |
| 186 | 0 | cyclesPerLine = 229; |
| 187 | 0 | sn76496.setFPS(fps); |
| 188 | 0 | vdp.setNTSC(false); |
| 189 | 0 | } |
| 190 | ||
| 191 | /** |
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| 192 | * Run Emulation. This method should not be called directly. |
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| 193 | * Instead use <code>startThread()</code>. |
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| 194 | */ |
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| 195 | public void run() { |
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| 196 | 0 | if (thisThread == null) { |
| 197 | 0 | return; |
| 198 | } |
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| 199 | ||
| 200 | 0 | Throttle.init(fps, thisThread); |
| 201 | ||
| 202 | 0 | while (running) { |
| 203 | 0 | boolean drawFrame = !Throttle.skipFrame(); |
| 204 | ||
| 205 | // Draw one frame |
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| 206 | 0 | for (int lineno = 0; lineno < numberOfScanlines; lineno++) { |
| 207 | // Assert Interrupt Line if Necessary |
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| 208 | 0 | vdp.interrupts(lineno); |
| 209 | // Draw Next Line |
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| 210 | 0 | if (drawFrame) { |
| 211 | 0 | vdp.drawLine(lineno); |
| 212 | } |
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| 213 | // Run Z80 |
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| 214 | 0 | z80.run(cyclesPerLine); |
| 215 | } |
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| 216 | ||
| 217 | // Refresh Java Screenpanel |
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| 218 | 0 | if (drawFrame) { |
| 219 | 0 | screenpanel.refresh(); |
| 220 | } |
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| 221 | ||
| 222 | // Output Sound |
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| 223 | 0 | sn76496.output(); |
| 224 | ||
| 225 | // Only Check for Pause Button once per frame to increase emulation speed |
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| 226 | 0 | if (setup.isPauseButton()) { |
| 227 | 0 | z80.nmi(); |
| 228 | 0 | setup.setPauseButton(false); |
| 229 | } |
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| 230 | ||
| 231 | 0 | Throttle.throttle(); |
| 232 | ||
| 233 | 0 | } // End of Running Loop |
| 234 | ||
| 235 | 0 | thisThread = null; |
| 236 | ||
| 237 | // Loop has finished |
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| 238 | 0 | } |
| 239 | } |